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fiber-job-system

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About fiber-job-system

Multi-Threaded Job System using Fibers

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C++

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fiber-job-system

This library offers a multi-threaded job-system, powered by fibers. There are three job queues with different priorities. Jobs can wait for each other (which allows synchronization between them).

Based on ideas presented by Christian Gyrling in his 2015 GDC presentation Parallelizing the Naughty Dog Engine Using Fibers

Practical Example

void test_job_1(int* x)
{
    std::cout << "test_job_1 with " << *x << std::endl;
    (*x)++;
}

struct test_job_2
{
    void Execute(int* x)
    {
        std::cout << "test_job_2::Execute with " << *x << std::endl;
        (*x)++;
    }

    void operator()(int* x)
    {
        std::cout << "test_job_2::operator() with " << *x << std::endl;
        (*x)++;
    }
};

void main_test(fjs::Manager* mgr)
{
    int count = 1;

    // 1: Function
    mgr->WaitForSingle(fjs::JobPriority::Normal, test_job_1, &count);

    // 2: Lambda
    mgr->WaitForSingle(fjs::JobPriority::Normal, [&count]() {
        std::cout << "lambda with " << count << std::endl;
        count++;
    });

    // 3: Member Function
    test_job_2 tj2_inst;
    mgr->WaitForSingle(fjs::JobPriority::Normal, &test_job_2::Execute, &tj2_inst, &count);

    // 3: Class operator()
    mgr->WaitForSingle(fjs::JobPriority::Normal, &tj2_inst, &count);

    // Counter
    fjs::Counter counter(mgr);

    // It's also possible to create a JobInfo yourself
    // First argument can be a Counter
    fjs::JobInfo test_job(&counter, test_job_1, &count);
    mgr->ScheduleJob(fjs::JobPriority::Normal, test_job);
    mgr->WaitForCounter(&counter);

    // List / Queues
    fjs::List list(mgr);
    list.Add(fjs::JobPriority::Normal, test_job_1, &count);
    //list += test_job; This would be unsafe, Jobs might execute in parallel

    list.Wait();

    fjs::Queue queue(mgr, fjs::JobPriority::High); // default Priority is high
    queue.Add(test_job_1, &count);
    queue += test_job; // Safe, Jobs are executed consecutively

    queue.Execute();
}

int main()
{
    fjs::Manager manager;
    if (manager.Run(main_test) != fjs::Manager::ReturnCode::Succes)
        return -1;

    return 0;
}

Job Callbacks

Job Callbacks have a few limitations: All arguments must be trivial and the total size of a callback is limited to 32 bytes (x86) or to 64 bytes (x64). (Capturing) Lambdas, Member Functions are also supported.

JobInfo Struct

The JobInfo Struct holds a Job callback and a Counter. There are a number of constructors supporting all Callback types. In most cases, you are not required to create a JobInfo instance yourself, the only exception are the operator+= overrides, read more about them below.

Scheduling Jobs

void main_test(fjs::Manager* mgr)
{
    int x = 999;
    mgr->ScheduleJob(fjs::JobPriority::Normal, job_increment_number, &x);
    // NOTE: The execution continues here, the Job is executed in another Thread.
}

JobPriority

enum class JobPriority : uint8_t
{
    High,       // Jobs are executed ASAP
    Normal,
    Low
};

Advanced Usage

Creating a fjs::Manager

You can configure your fjs::Manager object by passing a fjs::ManagerOptions instance to the constructor. Although it is disabled by default, I recommend enabling ThreadAffinity to lock each Worker Thread to a Queue. For more information, read http://eli.thegreenplace.net/2016/c11-threads-affinity-and-hyperthreading/

struct ManagerOptions
{
    // Threads & Fibers
    uint8_t NumThreads;                     // Amount of Worker Threads, default = amount of Cores
    uint16_t NumFibers = 25;                // Amount of Fibers
    bool ThreadAffinity = false;            // Lock each Thread to a processor core, requires NumThreads == amount of cores

    // Worker Queue Sizes
    size_t HighPriorityQueueSize   = 512;   // High Priority
    size_t NormalPriorityQueueSize = 2048;  // Normal Priority
    size_t LowPriorityQueueSize    = 4096;  // Low Priority

    // Other
    bool ShutdownAfterMainCallback = true;  // Shutdown everything after Main Callback returns?
};

fjs::Counter

Constructed with a fjs::Manager, this class provides an atomic counter. It is incremented by each Job that is scheduled with the counter as a third parameter to fjs::JobInfo. Once the Job is finished, the counter is decremented.

void job_increment_number(int* number)
{
    (*number)++;
}

void main_test(fjs::Manager* mgr)
{
    int x = 999;

    fjs::Counter counter(mgr);
    mgr->ScheduleJob(fjs::JobPriority::High, job_increment_number, &x, &counter);

    mgr->WaitForCounter(&counter, 0);
}

fjs::Manager::WaitForCounter waits until the specified counter has the given value (= in this case 0).

fjs::List

Helper class for fjs::Counter. Scheduling jobs is done by using operator+= or the Add function. A default priority can be set in the constructor (2nd parameter, default is JobPriority::Normal).

void main_test(fjs::Manager* mgr)
{
    // NOTE: This example is unsafe since the Jobs might run in parallel, each reading & writing to x.
    int x = 999;

    fjs::List list(mgr, fjs::JobPriority::Normal);
    list += fjs::JobInfo(job_increment_number, &x); // Normal priority
    list.Add(job_increment_number, &x); // Normal Priority
    list.Add(fjs::JobPriority::Low, job_increment_number, &x); // Low priority
    list.Wait();
}

fjs::Queue

This class allows Jobs to be executed consecutively. It provides both operator+= and Add (similar to List). The Step() method executes and waits for the first Job in the Queue. The Execute() method executes (and waits) until the Queue is empty. Queues are not thread-safe, do not pass them to other Jobs.

void main_test(fjs::Manager* mgr)
{
    // NOTE: This example is safe since the Jobs write to x consecutively.
    int x = 999;

    fjs::Queue queue(mgr, fjs::JobPriority::Normal);
    queue += fjs::JobInfo(job_increment_number, &x);
    queue += fjs::JobInfo(job_increment_number, &x);
    queue.Add(fjs::JobPriority::Low, job_increment_number, &x);

    queue.Step(); // execute first
    queue.Execute(); // execute remaining
}