Godot experiments
β οΈ Important: All the new experiments starting from march 2023 will target Godot 4.0. If you want to checkout 3.x project, head to the 3.x branch.
Some of my 2D/3D/VR/UI experiments in Godot. You can find some of my tutorials and experiments on my YouTube channel.
If you want shader specific experiments, head to my Shaders experiments repo
π¦Ί Projects & descriptions
| Icon | Type | Tittle | Description | Status |
|---|---|---|---|---|
| 2D | damped_oscillator | using damped oscillators to move and rotate things | DONE β | |
| 2D | juicy_bouncy_ball | making a simple bouncing ball JUICY | DONE β | |
| 2D | polygon_tool | How to use Polygon2D, CollisionPolygon2D, Line2D and Path2D to create obstacles, levels and more | DONE β |
Godot 3.x projects
| Icon | Type | Tittle | Description | Status |
|---|---|---|---|---|
| 2D | 7 tips 2D look | showing 7 tips to make better 2D visuals | DONE β | |
| 2D | accelerometer_gamepad_game | simple game with websocket server to be controlled by a smartphone's accelerometer. See MISC/accelerometer_gamepad | DONE β | |
| 2D | android_accelerometer | trying to use the accelerometer to set the gravity | DONE β | |
| 2D | connected_dots | dots moving around making connections | DONE β | |
| 2D | destructible_terrain | simple worms like destructible terrain using the Geometry class | DONE β | |
| 2D | flag_shader | 2D & 3D simple flag shader | DONE β | |
| 2D | geometry_class | showcase of what the geomtry class can offer in 2D | DONE β | |
| 2D | loading_shader | simple loading shader effects, from black and white to rgb | DONE β | |
| 2D | mobile_ui | trying the Godot's UI node on mobile | DONE β | |
| 2D | quick_prototype | a small scene with a script to allow quick prototyping. You draw a shape with the line2D, and it automatically add a physics body and a background to your shape. | DONE β | |
| 2D | rewind_mechanic | time rewind mechanic for all objects, 2D & 3D | DONE β | |
| 2D | scratch_shader | scratch effect done with by drawing on a viewport and using the texture in a shader | DONE β | |
| 2D | trajectory_line | trajectory line using maths & a Line2D. Supports collisions! | DONE β | |
| 3D | android_maze_accelerometer | control a maze's orientation with the phone's acceleromter | DONE β | |
| 3D | area_gravity | a simple test using the gravity of an area | DONE β | |
| 3D | balloon_deploy | recreating just cause balloon deploy mechanic with physics | DONE β | |
| 3D | camera_wall | wall hiding to reveal player to the camera | DONE β | |
| 3D | car | a test with godot vehicle body physics and trial-like terrain | DONE β | |
| 3D | control_remedy | mechanic re-creation from control remedy: grabbing and throwing object through telekinesis | DONE β | |
| 3D | fish_tank_shader | leaky fish tank shader. You shoot somewhere and the water level drops until it reaches the hole | DONE β | |
| 3D | greenscreen_camera | a greenscreen effect to a camera. The camera only sees an object, allowing you to put something in the background, like an image. | DONE β | |
| 3D | hoverboard | a physics based hoverboard, inspired by Codeer. | DONE β | |
| 3D | inverted_pendulum | a test with bullet's physics. An inverted pendulm with an inertia wheel | DONE β | |
| 3D | mirrors | two ways of faking mirrors | DONE β | |
| 3D | plane | plane controller | WIP π | |
| 3D | procedural_animation | prodecural animation of a spider-like (or robot) model, with inverse kinematics | WIP π | |
| 3D | robotic_arm | computer vision + IK test with a robotic pick and place arm | WIP π | |
| 3D | spectrum_analyzer | simple spectrum analyzer moving 3d objects | DONE β | |
| 3D | tv | displaying a video or frames on a crt tv | DONE β | |
| 3D | valheim_tree_chop | recreating the Valheim tree chop mechanic | DONE β | |
| 3D | wheelBot | a robot rolling on one wheel | DONE β | |
| 3D | xray_vision | stting up materials to simulate an Xray/see through effect | DONE β | |
| VR | quest_playground | a project testing various things in VR for the Oculus Quest: handtracking, handtrackings physics | WIP π | |
| VR | table_tennis | trying to use Godot's physic to recreate a table tennis game | WIP π | |
| VR | bow_and_arrow | bow and arrow mechanic | WIP π | |
| VR | control_like_interaction | trying to recreate CONTROL like movement, and messing with area's gravity | DONE β | |
| MISC | accelerometer_gamepad | use the phone's accelerometer and websockets to control a game. See 2D/accelerometer_gamepad_game | DONE β | |
| MISC | accessibility | a few examples of relatively easy things to make your game more accessible. See: https://youtu.be/YVGL3IifhLc | DONE β | |
| MISC | audio_visualizer | represent the audio magnitude against time both left and right channel. Drawn as the song plays | DONE β | |
| MISC | camera_transition | smoothly transition between two cameras. Works both for 2D & 3D | DONE β | |
| MISC | card_game | test using cards to make a UI | DONE β | |
| MISC | instagram_ui | recreating some of Instagram's UI | DONE β | |
| MISC | everything_particles | turn anything into particles using viewports | DONE β | |
| MISC | random | all kinds of usage of random | DONE β | |
| MISC | slow_down_time | two ways of slowing down time | DONE β | |
| MISC | tinder_ui | recreating some of Tinder's UI | DONE β |
πΉ Videos & GIFs
π Useful
-
[3D/android_maze_acceloremeter]:
- GLES2 was buggy for me, some texture were not shown
- Bullet physics has a bug when you change the gravity vector at runtime -> use Godot physics instead
-
[3D/robotic_arm]:
- GLES2 doesn't work correctly with IK, part of the mesh is not moved
- Bullet physics' constant velocity for static body doesn't work -> use Godot physics instead
- The IK target must be high in the tree than the SkeletonIK node, otherwise Godot freaks out
Icon background color: #022C4D
πββοΈ About me
Software engineer & gamedev. 3D, 2D & VR.
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π LICENSE & Credits
This project is distributed under the MIT license, which it's free to use, modify and redistribute, for both personal and commercial projects. For more information see LICENSE.md.