Lumos Engine
Cross-platform 2D and 3D Game Engine written in C++.
Screenshots |
Building |
Features |
Dependencies
Screenshots

Building
git clone https://github.com/jmorton06/Lumos.git
git submodule update --init --recursive
Install Vulkan SDK (https://vulkan.lunarg.com/)
Linux
sudo apt-get install -y g++-11 libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libopenal-dev mesa-common-dev
cd Lumos
Tools/linux/premake5 gmake2
make -j$(nproc) # config=release
Windows
Run Scripts/GenerateVS.bat to generate a visual studio project.
cd Lumos
msbuild /p:Platform=x64 /p:Configuration=Release Lumos.sln
Mac
cd Lumos
Tools/premake5 xcode4
xcodebuild -project Runtime.xcodeproj
M1/M2/M3 Macs may need :
cd Lumos
Tools/premake5 xcode4 --arch=arm64 --os=macosx
xcodebuild -project Runtime.xcodeproj
iOS
cd Lumos
Tools/premake5 xcode4 --os=ios
xcodebuild -project Runtime.xcodeproj CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
To run on apple devices with Vulkan ( MoltenVK ), disable Metal API Validation here : Product > Scheme > Edit Scheme… > Run > Options > Metal API Validation
Features
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Support for Windows, Linux, macOS.
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Vulkan
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3D audio using OpenAL.
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Rendering 3D models with PBR shading.
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Debug gui using ImGui
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Custom 3D collision detection - cuboid/sphere/pyramid.
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2D collision detection - Box2D.
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Basic lua scripting support.
Contributing
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Contributions are welcome. Both new features and bug fixes. Just open a pull request.
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Some ideas for things that need added/fixed are in Todo.txt
Dependencies
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imgui : Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies.
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imguizmo : Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui.
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entt : Fast and reliable entity-component system (ECS)
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glfw : A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
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stb : Single-file public domain (or MIT licensed) libraries for C/C++.
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tinygltf : Header only C++11 tiny glTF 2.0 library
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tinyobjloader : Tiny but powerful single file wavefront obj loader
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volk : Meta loader for Vulkan API.
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Box2D : 2D physics engine.
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sol2 : C++ <-> Lua API wrapper
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cereal : A C++11 library for serialization
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meshoptimizer : Mesh optimization library that makes meshes smaller and faster to render