LunyScript ๐ฎ Your Game Programming Gateway
You want to make games? Great! ๐
But game engine code is complex, confusing, and completely different everywhere. ๐ซจ
LunyScript is your catch-all entry ticket to professional game engines!
When.CollisionWith("ball")
.Begins(Audio.Play("ball_tagged_loop"))
.Ends(Prefab.Spawn("sparkles")
.At(Target)
.Run(Wait.Seconds(2))
.Despawn());
Coming soon for Godot and Unity ...
๐ Click for more info!
Proof: Same Code, Three Engines

Watch the full video on Youtube (1:20)
**Learn How LunyScript Works (Youtube)
๐ Documentation & Resources
๐ LunyScript Homepage
Complete overview with examples, use cases, benefits, and proof of concept
๐จ Design Documentation
Architecture, technical decisions, API design, and implementation details
๐ฌ Discussions
Join the conversation! Share ideas, ask questions, and help shape LunyScript's future
โ Frequently Asked Questions
Common questions about LunyScript's approach, performance, maintenance, and technical implementation
๐ฎ Proof of Concept Repositories
| Godot PoC | Unity PoC | Unreal PoC |
|---|