OathBound
Latest Version: 0.6.1 (Alpha)
About
OathBound is a singleplayer pixel-art side-scroller progression-based story game currently in development. It is a semi open world game with intentional limitations.
Project Status
OathBound is still in early development and is not yet playable as a finished product, but only as a testing version. However, many core features are already implemented, on which I want to build upon. Devlogs
Some features include:
- Crafting System
- Worlds System
- Status Effects (e.g. strength, regeneration or burning)
- Gathering of raw materials
- Quest system
- Enemies
- magic system
Gameplay
OathBound's gameplay is focused on learning and progression through collection of items, killing of enemies and completing quests. The story is also a core part of the game, but its development is very early and I am open for suggestions!
Releasing
I am planning on releasing OathBound on a few platforms. This will include a website, platforms like CrazyGames and an App!
Controls
- Walk forwards:
WorD - Walk backwards:
SorA - Jump:
Space - Attack:
Left Click - Jump Attack:
Space + Left Click - Open/Close Inventory:
E - Interact:
R - Use Item:
Right Click - Drop item:
Q - Open Companion GUI:
C - Close UI/open main Menu:
EscapeInstallation
- download a setup for OathBound (v0.5.0 or above)
- follow the setup instructions
Tech Stack
- HTML5
- CSS
- TS
- JS
- Node.js
- Electron
Contributing
This repository is currently not open for external contributors, but reporting of errors or new ideas are appreciated and creating pull requests is not prohibited eventhough a merge is unlikely.
Screenshots


Credits
Assets
- luizmelo
- creativeKind
- clockworkraven
- bdragon1727
- craftpix
- karsiori
- xzany
- zamcham
- gandalfhardcore
- ansimuz
If I forgot you please reach out to me
Created by [LUMA STUDIOS*](https://github.com/Schevell/LUMA-Studios)
All rights reserved.
This project may not be redistributed, re-published,
or made publicly available without explicit permission from the author.
*Luma Studios (personal project)