GPU_Curve_Rendering
 An implementation of a SIGGRAPH paper:<br/> Resolution Independent Curve Rendering using Programmable Graphics Hardware (SIGGRAPH 2005)<br/> by Charles Loop and Jim Blinn<br/> http://dx.doi.org/10.1145/1073204.1073303<br/> You can take a look on [CurveRenderer.cpp](https://github.com/azer89/GPU_Curve_Rendering/blob/master/QtTestShader/CurveRenderer.cpp) where the actual algorithm is implemented. This repo was actually a small part of a bigger project about vectorizing rasterized manga artwork. Below is the video demo: https://github.com/azer89/GPU_Curve_Rendering/assets/790432/6ef8e14e-4adc-470d-8dd7-3b47f6bafe4e Dependencies:<br/> 1. Qt 5.x and OpenGL<br/> 2. Visual Studio 2010 <br/> 3. [Eigen Matrix Library](http://eigen.tuxfamily.org)<br/>