ET
ET10 is an AI-native game development framework that combines a Unity3D client with a C distributed server, designed for building large-scale online games in the AI coding era. It includes a fiber-based actor runtime, distributed MMO architecture, cloud-native server infrastructure, hot reload workflows, and automated gameplay testing. A rich analyzer ecosystem enforces async safety, entity lifecycle protection, package dependency constraints, actor usage validation, and runtime safety, allowing AI tools to generate code that compiles, passes tests, obeys architecture rules, survives hot reload, scales across servers, and integrates safely. For developers it provides dynamic room scaling, service discovery, cloud deployment, location services, hotfix workflows, runtime observability, and multi-process server design. For AI workflows it bundles AI harness skills covering compilation, gameplay verification, multi-bot testing, Unity Editor integration, runtime log analysis, test harness execution, and automated