4DGaussians
4DGaussians is an open-source implementation of 4D Gaussian Splatting, a technique presented at CVPR 2024 for real-time dynamic scene rendering. Developed by researchers from HUST and Huawei, this software extends the original 3D Gaussian Splatting method to handle time-varying scenes with extreme efficiency. The method achieves real-time rendering speeds while maintaining high visual fidelity, with optimized training times of approximately 8 minutes for D-NeRF datasets and 30 minutes for HyperNeRF datasets. Key capabilities include fast convergence and support for both synthetic and complex real-world dynamic scenes. The project provides complete code for training and rendering, along with installation guides for dependency management including PyTorch, CUDA, and specific rasterization submodules. It supports multiple benchmark datasets such as D-NeRF, HyperNeRF, DyNeRF, and the Plenoptic Dataset. Users can visualize results using the SIBR viewer or utilize provided Colab demos for quick testing without loca