jwEngine
jwEngine is a cross-platform C++ and Lua server framework designed to simplify and accelerate game or network server development. It provides an event-driven networking model with TCP and KCP support, allowing developers to write server logic in either C++ or Lua with minimal boilerplate. Core capabilities include connection management, packet handling, asynchronous event loops based on libuv, and Redis integration via hiredis. The framework supports multiple process types such as base, cell, and database servers, enabling scalable multi-process architectures. Built-in serialization tools are included, though protobuf is recommended for production use. jwEngine integrates several open-source libraries including sol2 for Lua bindings, concurrentqueue for lock-free messaging, lua-protobuf, http-parser, and llhttp. It is suitable for developers building online game servers, real-time applications, or custom network services who want a lightweight, flexible foundation with scripting capabilities for rapid iterati