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qianmo

Professional software vendor delivering innovative solutions on the Softono platform. Specialized in both open-source and proprietary software development.

Total Products
3

Software by qianmo

Game Programmer Study Notes
Open Source

Game Programmer Study Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Documentation
1K Github Stars
Real Time Rendering 3rd CN Summary Ebook
Open Source

Real Time Rendering 3rd CN Summary Ebook

Real-Time Rendering 3rd Summary Ebook is a comprehensive Chinese text compilation containing over 97,000 words, serving as an accessible summary and study companion to the authoritative Real-Time Rendering third edition. Designed to simplify complex concepts for both beginners and advanced practitioners, this digital book acts as a popularized Chinese version of the original text, a detailed interpretation, or a preparatory resource for the fourth edition. The content is structured into twelve chapters covering the full spectrum of real-time rendering, including the graphics pipeline, GPU rendering and programmable shaders, texture mapping, advanced shading with BRDF, deferred rendering, global illumination techniques like ray and path tracing, image-based rendering, non-photorealistic rendering, rendering acceleration algorithms, and pipeline optimization strategies. An appendix provides a core knowledge network diagram to visualize the subject matter. Key features include a pure text format optimized for fu

E-book Management
2.7K Github Stars
PBR White Paper
Open Source

PBR White Paper

This is a comprehensive White Paper on Physically Based Rendering (PBR) designed for technical artists, 3D developers, and rendering engineers. It systematically organizes the core knowledge体系 of PBR into five main sections covering an overview of the field, foundational optical principles and rendering theory, the Disney Principled BRDF and BSDF models, Normal Distribution Functions (NDF), and Geometry Function detailed analysis. The resource serves as both a theoretical reference and a practical guide for implementing realistic material shading in real-time graphics environments. The collection includes high-resolution knowledge architecture diagrams that visualize complex relationships between physical theories and rendering pipelines, offering a clear map for learning and implementation. Additionally, it provides a downloadable PDF quick reference chart for common material base reflectivity (F0) values, facilitating faster workflow for texture creation and shader setup. This documentation is particularly

E-book Management Game Engines
2K Github Stars