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JoltPhysicsSharp

JoltPhysicsSharp

Open source MIT C#
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About JoltPhysicsSharp

JoltPhysicsSharp provides cross-platform C bindings for the JoltPhysics physics engine, targeting .NET 9.0 and .NET 10.0. Built on top of JoltPhysics via the joltc C interface, it enables .NET developers to integrate a modern, high-performance physics engine into their applications and games. The library is distributed through NuGet for easy installation and supports both standard and debug native dependencies. It is open source under the MIT license and is suitable for projects requiring robust collision detection, rigid body simulation, and other physics-driven features across Windows, Linux, and macOS platforms.

Platforms

Web Self-hosted Windows

Languages

C#

Links

JoltPhysicsSharp

License: MIT Build status NuGet

Cross platform modern .net9.0 and .net10.0 bindings for JoltPhysics using joltc.

Installation - Nuget

dotnet add package JoltPhysicsSharp --version [VERSION]

If you want to debug the native libraries add the debug dependency

dotnet add package JoltPhysics.Native.Debug --version 1.0.1

Sponsors

Please consider SPONSOR me to further help development and to allow faster issue triaging and new features to be implemented. NOTE: any feature request would require a sponsor in order to allow faster implementation and allow this project to continue.