Godot-God-Rays-Plugin
Godot God Rays Plugin is a post-processing effect for Godot 3.2 that creates real-time volumetric god rays in video games. It works with DirectionalLight, OmniLight, and SpotLight nodes by adding a GodRays node as a child of the light source. Key customizable properties include Exposure for controlling ray brightness, Attenuation for shaping the rays, and Light Size for defining the visible size of the light source. Setting Exposure to 0 disables the effect entirely to save performance. Project Settings under Rendering/Quality offer additional options: Sample Number controls rendering accuracy versus CPU cost, Dither Amount adds noise to reduce aliasing artifacts, and a PCF5 toggle enables smoother depth filtering (though it does not smooth dithering noise). The plugin also integrates with Lexpartizan's Godot Sky Shader, allowing clouds to influence the god rays when the GodRays node is added as a child of the Sky.tscn node. Performance impact depends on screen or viewport size. Installation requires copying